Integrating Technology into the Language Arts and Reading Curriculum

Web Sites and Resources

8 Ideas for Language Arts Teachers

Digital Storytelling

Making Book Trailers

Video Contest

 

 

 

 

 

 

 

 

 

 

Integrating Technology into the Language Arts and Reading Curriculum

 

Links:

Students can get involved with collaborative language arts projects with other classes around the world. iEARN has a directory listing language arts projects that are currently active.

 

Bartleby.com keeps an index of thousands of works in verse, fiction, non-fiction and reference that are free for teachers and students to use.

 

Creating a simple hotlist using a tool like Filamentality can make a big difference to help structure a study of different elements of a piece of literature.

The Internet Public Library has done an excellent job of organizing existing literary criticism resources into author, title and time period categories. This is a good place for students to begin searching for studies of authors and texts.

Online discussion boards are another tool that can get students excited about writing. There are several free, secure options in which to get a class setup, most notably Tapped In.

Students can also Brainpop to view animated movies that reinforce and reteach grammatical concepts.

Many teachers have developed language arts WebQuests and Cyberguides to easily allow students to create projects that use the web as a source for information.

Noodle Tools has a bibliography generator that correctly formats citations for students. It also structures the citation so students know exactly what parts are needed for a bibliography.

Blue Web'n is the perfect tool for locating resources to be used by students in the language arts classroom.

Both ISTE and NCTE offer web sites that offer model lesson plans and units that teachers can use to begin using technology more effectively in the classroom.

Rubistar is a free site that lets teachers create custom rubric for many different types of projects and activities.

http://www.sitesforteachers.com/resources_sharp/language_arts/languagearts.html

Centre for Learning & Performance Technologies
Directory of Learning Tools

http://www.c4lpt.co.uk/Directory/Tools/ebook.html

 

8 Ideas for Language Arts Teachers

Your teachers can use these simple activities to strengthen the language arts skills of students in various grades:

1. Students can do "invisible writing" with a computer. As a prewriting activity, ask students to use their word processors for one to three minutes with the computer monitor turned off so they can't see their evolving text. Then have them turn on the screen. After a little practice, students in grades four through 12 have reported that this procedure develops fluency, frees them from compulsively fixing typos (which often results in their losing their train of thought), generates increased interest in seeing what they had to say, and generates more thoughtful text.

2. Use familiar storybooks and children's literature on CD-ROMs. Check the school media center or library for catalogues from specific publishers and software distributors, then look for programs that read aloud to students. (Many are available in a choice of languages.) These programs encourage students to read along, allow students to get definitions and illustrations of words, remember words the students didn't know, and let students interact with the text and illustrations. Students can prepare written and oral reports based on their explorations of a story-on-disk, describing what they discovered, what they liked, what puzzled them, what they wished there had been more of, and so on.

3. Students who are trading e-mail with other classes can be introduced to the fine points of writing the "subject" line--that is, the e-mail line announcing the topic of the message that follows. Teach students to distinguish when subject lines should be like titles to papers, when they should give directions, what words should go first, whether "teaser" lines are more likely to entice or annoy recipients, and the like.

4. Using "utility" software programs (sometimes called teacher productivity tools), teachers can create their own crossword or word-search puzzles based on what students are studying. They can also create maps and timelines related to assigned books. Older students can use these programs to generate enrichment materials for younger students and to challenge students in related classes.

5. Have students videotape short (one- to three-minute) documentaries of their work with computers in their class. These videos can be used on parent nights and as instructional videos for other students to demonstrate how a task is done and how technology adds value to learning. (Voice-overs can be very handy here.) The script should receive the same attention as any other writing assignment.

6. Students can develop vocabulary lists that will help them judge web pages, interactive CD-ROM materials, television and radio shows, and software programs. For example, students can establish three-point scales (good/better/best, low/medium/high, bad/fair/good, yech/acceptable/way cool), then develop written descriptions for each rank that could be used to assess a work created with a particular technology. They can try out their scoring guidelines on each other and on other students to see how workable they are. They can then revise and refine their guidelines.

7. Teachers can develop students' media literacy; that is, help them become more savvy in understanding how various media are constructed to have effects on them. Groups of students write about a technology-related "product" from the point of view of the writer, artist, actor, manufacturer, advertiser, or store owner. In these roles, students then write out a plan or strategy for accomplishing their particular goals of selling their product. In class discussions, students compare their points of view.

8. Working individually or in small groups, students can make a one-minute video "poem" or take a poetic photograph. Other students write poems that might be used as the audio track to that video or provide the "thousand words" that the picture is worth. Or, starting from the other end, students write poems and make short videos or take photos that "illustrate" the poems. In class discussions, students compare and contrast their experiences.--S.M.

 

 

 

Digital Storytelling: It’s More Than Just Software

By Jon Orech
December 1, 2007
URL: http://techlearning.com/showArticle.php?articleID=196604858

from Educators' eZine

"We've been working here for an hour. Am I in the right room? I signed up for Digital Storytelling…but we still haven't turned on the computer…"

Whenever I conduct a DST — Digital Storytelling — workshop, I usually get this reaction from participants. Digital Storytelling is one of the most powerful, yet misunderstood applications for the classroom. If your district is deciding how to develop staff to take the plunge into the "movie" world, you need to begin by clarifying one point: Digital Editing is not Digital Storytelling.

We use Pinnacle Studio in our district, and I often am asked, "Could you teach me that Digital storytelling program?" Now, I know what they mean, and I'm happy to teach them the ins and outs of the program; however to say Studio (or iMovie, or Photo Story 3) is "Digital Storytelling" is like saying Word is a "research paper" program. Now don't get me wrong, digital editing software is a powerful tool for students (and adults) to create professional grade hi-light films, visual scrapbooks, film-making endeavors, and numerous other projects. However digital storytelling is a process that culminates in digital editing. If you decide to explore staff development for Digital Storytelling, congratulations! You won't regret it!

Staff training

Interested staff members will serve as a pilot group to learn the process. In the pilot group, several departments should be represented, including teachers, administrators, librarians, and tech specialists. Usually, a three- to four-day workshop with someone trained in digital storytelling is enough for educators to get the hang of the process, create their own story, and brainstorm possible classroom applications. Most workshops consist of five phases: "Finding your story," "Drafting and revising," "Collecting and preparing images," "Storyboarding," and "Digital editing." Also, it's a good idea to view many examples from a wide variety of subjects. The Center for Digital Storytelling is the Mecca for DST, and Joe Lambert and his staff provide expert training with state-of-the-art equipment. However, a five-day trip to Berkeley for ten faculty members might be out of the question. Instead, consider contacting a local experienced DST trainer. Downers Grove Illinois H.S. Dist 99 and the Niles Illinois H.S. District are currently very active in using DST in their curricula.

Software/ peripherals

First, the editing software you select is determined by a variety of factors: format, price, and student (don't forget teacher!) ability level. For Mac users, the popular choice is iMovie. For PC users, bigger is not necessarily better. Adobe Premier is the standard for professional editing but is costly and very complicated, although (ed. note) Adobe Premier Elements 3.0 is reasonably priced and works quite well. Pinnacle Studio 9+ offers a good mid-priced product that is relatively user-friendly, but still very powerful. Make sure to download all the patches. Note: I recommend staying away from Version 10 until the kinks get worked out. Moviemaker comes loaded on XP machines and is easy to use but it has one major weakness—only one audio track is available. You get music OR narration. A relatively new addition, Photo Story 3 is a free download from Microsoft that is also intuitive, and powerful enough for most DST applications. Although some have reported problems using it with the new Vista operating system, Microsoft is working to solve that issue. Access to scanners becomes critical, since students will be bringing in hard copies of photos that need to be "digitized." Also, a set of headsets with noise-canceling microphones is needed to record voice over and review projects.

Logistical concerns

When DST gets "unleashed," a school usually goes through some growing pains. The two major issues are time and space. Teachers could easily spend weeks working on a single project. But with computer time as precious as it is, this is impossible. Much of the drafting, revising, and storyboarding can be done before even coming into the lab. With regards to storage space, depending on the software and the method of saving, these files can be deceptively BIG. In Studio 9, for example the finished, three-minute product file may be only 150 k. However, when that file is rendered to a Windows Media file, it balloons to nearly 10 Mb. The reason is that, while the original file consists of just links to images and audio files, the final product contains the actual images and sounds. This need for space can cause your network person incredible stress. Saving rendered projects to flash drives, teacher web pages, or CD's can alleviate some of the storage issues.

Follow-up training

During the expansion of the process to students, it is imperative that the original "pilot group" meet regularly to support each other and share victories, concerns, and possible solutions. At the end of the first year be ready to document a summation of the successes and problems. At that point, the pilot group can serve as trainers to the rest of the staff who want to get on board.

Remember: Digital Storytelling can be rewarding for both you and your students. And adequate staff training helps ensure that outcome.

Here are a few other resources:

Center For Digital Storytelling

Digital Stories

DigiTales

Email: Jon Orech

 

 

 

 

Making Book Trailers with Photo Story 3

By Mark Geary
December 1, 2007
URL: http://techlearning.com/showArticle.php?articleID=196604857

from Educators' eZine

Here's a handy tutorial for using Microsoft's free Photo Story 3 to create "Book Trailers" – and other projects using photos to tell a story, with.

Photos are a great tool for teaching in the classroom, but with moving pictures, narration and music, they are even better!

Photo Story 3 is a free download from Microsoft that lets you easily create narrated "mini-movies" using photographs. It also has a built in music generator that allows you to put your story to music, copyright free! Think of Ken Burns's many wonderful documentaries. This program will allow anyone with a computer running Windows XP to do something similar.

The program gives students the ability to make their own 'Book Trailers' to help other students get interested in books they have read. Students can scan, draw or take pictures related to the book, import the pictures into Photo Story 3, arrange the pictures, add narration to the pictures, and choose the type of music used when the trailer plays. Photo Story 3 then generates a stand-alone movie based on all of the above.

One of the ways I have used Photo Story 3 is with my "Integrating Technology into the Classroom" course at Dakota State University is by inviting a local fifth-grade class to visit our lab, then helping students build their own book trailer. Over the course of the hour, we help students scan or take digital pictures, import their pictures to Photo Story 3, add narration, motion and music. They take their movies back to show on morning announcements, to their friends, and to their parents.

For example, one student, Brian, made a Photo Story of Sammy the Seal. It shows enough information to get other students interested in the book, but not so much that the ending is given away. Another example is "Zack's Alligator goes to School", a story of the (mis)adventures of a pet alligator named Bridgett.

Making a Book Trailer is fairly simple. Just follow these steps:

Quick Start Guide

(Best practice – Before you start, create a folder for all your pictures, plus the project file and the movie file. Place the photos in this folder before you do anything else.)

  1. Start Photo Story 3 and navigate to the "Import and arrange your pictures" screen, as shown. Click on "Import Pictures." Hold shift key for multiple selections. You may want to create an all black .jpg using Paint or similar for intros and credits, but this is not necessary. You can do basic cropping, remove red eye, and remove black borders (not usually recommended) here as well, but any in-depth photo editing is better left to another program, like Adobe Photoshop Elements 5 before you import. Do the editing first, if necessary, and then add the edited pix to the folder. When all of the pictures have been added and sequenced, select "Next". But be sure to "Save Project" first! Remember the name of the file, and where on the hard drive it was saved. I find it helpful to have part of the book name, as well as the student's first name, as part of the filename.

  1. The next screen, "Add a title to your pictures" allows you to add text and photo effects. I do not recommend the photo effects, but text, carefully chosen and placed, may add to your Book Trailer. Notice you can make the text appear in the right, left, top, bottom or middle of your picture. Remember to click Save Project before clicking Next.

  1. On this screen, you can add narration and customize motion. I recommend first adding narration, as that usually will dictate how long the photo is displayed. You will need to attach a microphone to your computer for this step. It is also good practice, especially for impatient students, to write and edit the text of the narration, as this will make it sound more professional. After adding narration, preview it. If you do not like what you hear, delete and start over.

    The "Customize Motion" button allows you to select the motion and duration of your photos. This is a very powerful effect, made famous as the "Ken Burns Effect" for his use of the technique in the Civil War PBS series. You can add transitions here as well, but I do not recommend it for first-time users. For the more experienced, a simple "cross fade" transition may be desirable. Use the rest with caution. Again, SAVE all work before clicking Next.

  1. The "Add background music" screen allows users to do just that. There are two ways to go. "Select Music" allows one to use existing music either downloaded or "ripped" from a CD and stored on one's computer. "Create Music" allows the user to create original music. I prefer that choice as it avoids issues of copyright. Selecting "Create Music" presents the user with several options from a progression of pull-down menus: Genre, Style, Band, Mood, Tempo, and Intensity. This can take a lot of experimentation, but the default "classical," "Amadeus," "piano," and "sentimental," which frequently works well.

    Note: After selecting music, be sure to reduce the volume to slightly above "Low", or 1/8th of total volume. This will keep you from drowning out narration with music. Preview your music. If dissatisfied, select "Delete Music" and try again. Save all work and again select "Next."

  1. The next screen, "Save your story" is slightly different from merely saving as you work. You've now created a finished product, and it is time to make it transportable. The program offers several options, but most of us will choose "Save story for playback on your computer" Browse to the folder you created at the beginning of this project. Select that folder. The movie file will be the same name as your project file. A descriptive filename is better than the default "Photo Story". You will also pick a "Quality Setting." The best is usually set to "Profile for Computers 2 - 640 x 480". Again, Save and select "Next."
  2. Your movie, with narration, pictures, and music is created! Click "Play Movie," and your Windows Media Player will be launched!

Photo Story 3 can be a great literacy tool to enhance your student's engagement in reading! If you would like to share your students' Book Trailers on the web, please send them to me at the address below.

Editor's Note: Before posting student work online, be sure to have permission and keep their identities private.

Email: Mark Geary

 

 

 

 

Video Contest Promotes Student Learning

By Jeff Doles
December 1, 2007
URL: http://techlearning.com/showArticle.php?articleID=196604861

from Educators' eZine

Barrington graduate Joe Elias established the Great Minds Video Contest at Barrington High School five years ago. The challenge he presented to students was to create original, emotionally charged, ground breaking video commercials to increase awareness of topics affecting today's youth. The first year Barrington students submitted 30+ Great Minds videos. The contest has since spread to six additional schools, and last year we had 300+ videos submitted just from Barrington alone, part of the total of 500+ from all of the schools combined. Our goal is to expand the contest nationwide next year. Currently students from each school get their own set of prizes sponsored by the Great Minds Foundation, resulting in individual sets of winners from each school.

This year's Great Minds topic is "A Day in the Life of {someone/somewhere/something else}." I believe the topic is important because it encourages adolescents to look beyond their own personal perspective and life experiences. This helps them to grow as people and create a positive impact on our culture.

Since I am a video production teacher, I found the Great Minds Video Contest to be a natural fit for my students and a great way to work together with other teachers, utilizing visual communication as a way of conveying a message. The contest parameters allow me to shift the classroom focus from teacher-centered to student-centered. The students become knowledge experts creating commercials for an intended audience of their peers to inform them of important social topics. Once the target audience of students view the videos, they become part of the group discussion by actively participating in the classroom learning community and interacting with the classroom knowledge experts.

Student-centered instruction has developed and flourished because it allows the teacher to act as a facilitator and learn along with the students – empowering students to no longer view the teacher as the sole source of all knowledge. Students become self-directed and take on greater responsibility for their own knowledge acquisition through authentic learning experiences (Lave and Wenger, 1991). The learning community provides opportunities for multiple perspectives and input on the topics being explored. Students are actively involved in making observations, collecting and analyzing information, synthesizing information, and drawing conclusions as they develop useful problem-solving skills.

At first my students had a hard time with the topic because of its unusual and outside-the-box qualities. Being adolescents, they don't realize that Great Minds founder Elias was on to something big. Even I did not grasp the full implication until I took a few moments to reminisce back to when I was a teenager myself. In the process of reminiscing, I came to the realization that adolescents seem to be engulfed in their own little world of school, sports, and social activities. They often don't take the time to think about how the rest of society outside of their immediate realm of friends and family operates on a daily basis. This contest provides an opportunity to explore unfamiliar perspectives and a forum to present their discoveries about what life is like for someone else.

To create the "truth" commercials, my students and I worked with many other departments, such as health, science, and fine arts, as well as with people in the community. The other classroom teachers would have their students write the scripts for the commercials while my students would edit and create the final product along with creating their own original commercials. The main challenge for the students was to take the written text and create a visual representation of the story. They had to visually organize filmed footage for the commercials and take the clips and make a final project that made sense. They created storyboards to illustrate key concepts and used many of the techniques discussed in our Visual Literacy course, including camera angles, tracking, transitions and good picture composition.

The video challenge was beyond the routine of everyday classroom activities, allowing my students to work with the community and possibly have an effect on society as a whole. Students and I sought out local police officers to provide information and statistics on various topics and the police officers also starred in several commercials. The Great Minds project branched out into various local activities and charities. Parents and family members also helped film, shared ideas and starred in the commercials.

One profound example of the breadth of student exposure to other people's perspectives is a video made by Nicholas Gerger and George Streicher about Rolling Meadows native Sgt. Bryan Anderson, who lost three limbs in Iraq. Gerger wanted to show why Sgt. Anderson is a real American hero and a role model for the youth of today, both for his service in Iraq and for his courage to share his personal story of struggles and successes upon his return. Student film-maker Gerger was impressed: "His willpower floored me, and his persistence in reaching his dreams, even without three limbs, was truly inspiring," he says. Other inspirational and thought-provoking Great Minds projects include: documenting a student with severe disabilities learning to speak, life with ALS, a DUI tragedy, living on the streets, and the busy life of a student athlete.

Participating in the Great Minds project had a major impact on my students' self image. They learned that one individual could create something that will impact the larger group. This type of cross-curriculum project allows me to work with my colleagues, utilizing visual communication as the means of transferring a message, while offering multiple perspectives to my students during the learning process.

Some of the student examples can be found at:
238 Studios.com

You can view this year's top videos at:
Barrington High School: Great Minds Foundation

Email: Jeff Doles